![]() For the FAMAS Masterkey, we have increased the fire rate for the alt-fire (shotgun fire), which was very slow to use, and it was hard to swap between alt-fire and main fire. Regarding balance, we have made adjustments in two weapons, keeping in mind the community feedback. The skins will be ordered by weapon trader price, then rarity (common to precious), and then quality (battle-scarred to mint). We have added some rules to improve it, and now you will see all the skins of the same weapon grouped together. The order in the Weapon Skin section in the inventory was a bit chaotic, with different skins of different weapons mixed. Finally, as the grenade is linked to the perk skill, and this can be changed during trader time, players will also be able to change their grenade during this time, keeping the number of grenades they already had. But players can keep choosing another grenade if they want. In addition to that, for Level 15+ Survivalists, the Medic Grenade or the Molotov Cocktail will be added to the rotation, depending on whether the player has chosen the “Ammo Vest” or “Weapon Harness” skill. We have left the “random option” available for those who prefer it. Now, Survivalists can choose their initial weapon and grenade on the Perk screen. Survivalists had to rely on randomness every time they started a match, but that is over. New functionality is: During Zed time, your fire damage over time spreads to all surrounding Zeds.Rotation speed when firing increased 105%.Movement speed when firing increased 500%.Movement speed when winding up increased 12.5%.Alt-fire animation speed increased by 70%.Alt-fire fire rate increased from 50 RPM to 78 RPM.First ordered by trader price, then rarity (common to precious), then quality (battle-scarred to mint). ![]()
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